![]() ![]() In the meantime, for a deeper dive into Cities: Skylines 2's new road tools, here's a dev diary that goes along with the trailer. I guess I'll find out when Cities: Skylines 2 launches in October. Or does it look… a little too easy? I want to be confident in my city building skills, but I've failed so many times to build a city that doesn't eventually descend into one big, miles-wide traffic jam that I'm not entirely sure I trust myself. Dictating traffic direction, adding intersections, and popping in traffic lights, traffic signs, and offramps… it all looks much easier than it is in the original game. Do you have trouble understanding the Water Tool in Cities Skylines, either in the Map Editor, on in the live game itself. Welcome to the Water Tutorial for Cities Skylines, from BonBonB. There are also some neat ways to improve your roads by adding trees along the medians, sound barriers to protect nearby neighborhoods from the noise, and lots of other neat-looking features. Thanks a lot BUT please watch this first: YouTube Video: Cities Skylines - Water Physics - Tutorial. Parking lots are also new to Cities: Skylines 2 (they only recently made it into the original game in an update) which is great if you want to build an American-style city, many of which are made of roughly 98% parking lots. I'm especially glad to see this because while I start off a new city drawing my roads very carefully, my cities always wind up a bit off-kilter, crooked, and messy. Third, there's a simple way to make perfect city grids. ![]()
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